Rendering Tests and Settings Sharing
At the early stage of the project, I conducted rendering tests to evaluate whether the overall rendering time was within a controllable range while ensuring an improvement in image quality.


The current test results show that each shot takes approximately 30 minutes to render. Based on the actual outputs, the rendered images were then reviewed to check for any visual issues.

After confirming that the parameters were stable, I shared the rendering settings with the team so that all members could use a unified setup. We then assigned shots and proceeded with batch rendering.
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Rendering Task Allocation and Quality Control
I was responsible for rendering Shots 9–15. In addition, since I was also in charge of Compositing and Sound effect, I needed to review and ensure the quality of the rendered outputs submitted by other team members.
During the review process, I noticed that the character’s eyes appeared abnormal in some shots. After checking them one by one, I identified that the issue was caused by Atmospheric Fog affecting the character’s eyes incorrectly.

To resolve this issue, I adjusted the relevant parameters, which restored the character’s eye appearance to normal and ensured the overall visual quality of the shots.
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