Week3

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Houdini

We learned how to use nodes such as RBD Material Fracture to create wall breakage and constraints, and combined them with the animation of a small sphere to achieve a wall-fracturing effect.

My 2D design_instrument panel display

Reference

My Design Sketch

In our storyline, there is a shot where a dashboard gauge malfunctions, so I needed to design a dashboard and model it. I referenced many real-life dashboards as well as various buttons and switches.

Modeling

Based on my own 2D design drawings, I modeled the instrument display device.

Wireframe

UV

High-poly showcase

Nuke

We learned to use nodes such as PointCloudGenerator to capture the data effects of the fracture.

We also learned how to turn a daytime scene into a nighttime one through post-production.

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