Houdini
In class, we learned about the nodes and applications of Houdini’s particle system.

At the same time, we explored some of the language structure and commands used in VFXpression. In the end, we created a small debris-splatter effect.

Modeling
I completed a modeling assignment required for the course. I chose a small robot from Borderlands as my reference, modeled it, and hope to use it in class later.
Because the schedule was tight, my model is structurally simpler compared to the original game version, but it still retains the main features in terms of overall shape.
Wireframe

UV

Texture production
I also created materials for it in Substance 3D Painter to enrich its details.



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